The Brothers can be found in the tomb of the unknown king which is located north, east of Deling City (refer to the picture).
Once inside to tomb go to the extreme east, be careful as it can be quite confusing as the screen angles change making it easy to lose direction. Remember that you can press select to view the map and if you purchased the locator you will see a red X that marks
your current location. Once you have made it as far east as you can go you will find Sacred, one of the brothers. Beat him whatever way you like and perhaps draw life magic from him if you don’t already have it yet as it’s useful for reviving fallen characters and makes a decent junction magic.
Once you have beaten Sacred and made him run go to
the north most region of the tomb. Once there, release the chains by pressing X to let the water flow. There is also a float draw point to the left of the room which is helpful for the upcoming battle. Once you have released the water head to the far west of the tomb, once there press X at the furthermost, left hand side of the room to activate some cogs, there is alos a cura draw point on the other side of the room. Finally head to the
middle area of the tomb (where you would end up if you went straight from the entrance). Here you can fight the Brothers. They aren’t to hard to beat, casting float is a good idea as it prevents them from damaging you with their attack, “mad cow special”. You can also cast float on the Brothers themselves as it will negate the regen effect that they have. Limit breaks are a great way to deal damage, heal when necessary and remember you can draw life from Sacred if one of your characters gets KO’ed. Once
you have defeated them they will join your party, you will also get their cards. Minotaur’s card is great as if you use card mod it converts into 10 Adamantines which can be used to teach a GF VIT+60 or used to model various good weapons including Squall’s Lionheart.
If you missed the Brothers on disk 1, don’t worry as you can get them on disk 2, 3 or 4.
| Ability | AP needed | Unlocks | Description |
|---|---|---|---|
| HP-J | Learned | N/A | Junctions spells to HP |
| Str-J | 50 | Elem-Atk-J | Junctions spells to strength |
| Spr-J | 50 | Elem-Def-J | Junctions spells to spirit |
| Elem-Atk-J | 160 | N/A | Junctions elemental spells to your weapon |
| Elem-Def-J | 100 | N/A | Junctions elemental spells to defense |
| Magic | Learned | N/A | Enables the Magic command |
| GF | Learned | N/A | Enables the GF command |
| Draw | Learned | N/A | Enables the Draw command |
| Item | Learned | N/A | Enables the Item command |
| Defend | 100 | N/A | Enables the Defend command |
| HP+20% | Learned | N/A | Increases character's HP by 20% |
| HP+40% | 120 | HP+80% | Increases character's HP by 40% |
| HP+80% | 240 | HP Bonus | Increases character's HP by 80% |
| Cover | 100 | N/A | Enables Cover ability |
| HP Bonus | 100 | N/A | Increases HP by 30 on character Level up |
| SumMag+10% | 40 | SumMag+20% | Increases Brothers damage by 10% |
| SumMag+20% | 70 | SumMag+30% | Increases Brothers damage by 20% |
| SumMag+30% | 140 | N/A | Increases Brothers damage by 30% |
| GFHP+10% | 40 | GFHP+20% | Increases Brothers' HP by 10% |
| GFHP+20% | 70 | GFHP+30% | Increases Brothers' HP by 20% |
| GFHP+30% | 140 | N/A | Increases Brothers' HP by 30% |
| Boost | 10 | N/A | Boost Brothers' attack in battle |















